Populating Projectile's cache

As I track the develop branch of Spacemacs I occasionally clean out my cache of projects known to Projectile. Every time it takes a while before I’m back at a stage where I very rarely have to visit something that isn’t already in the cache.

However, today I found the function projectile-add-known-project, which prompted me to write the following function that’ll help me quickly re-building the cache the next time I need to reset Spacemacs to a known state again.

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